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Commedia
Commedia
Gloom
Gloom
Fantasia
Fantasia
Kaleidoscope
Kaleidoscope
Proxima
Proxima
Synthex
Synthex

Tell Your Story,

Find Your Verse!

Weave your story with the
Book of Paths,
an ancient tome that's wandered all Verses through time and finds wanderers to show them their Path.

Welcome, Wanderer

You’ve arrived at the Infinite Library, where you find its caretakers, Omni the dragon and Scribs the gnome, looking over a book with pictures that seem eerily familiar.

Scribs invites you over and says, “You’ve traveled far, but you still seem lost. Tell us your story and we can help you get to your true home.”
You began one fine day with a visit to the woods, but became lost. After a cold night alone, you were offered a chance to escape by a
            
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Instead of leading you back home,
(GUIDE)
took you through the morning fog into a tunnel of light that dropped you in a strange new land
            
.
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You wandered the
(LAND)
for many hours, you were offered a challenge to gain the confidence of a
            
.
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Gaining the favor of
(BEING)
was no small task and it took all of your courage to begin the
            
.
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With great effort, you successfully completed the
(FEAT)
and
(BEING)
brought you before the ruler of the land, a
            
.
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The
(SOVEREIGN)
beseeched you to accept a quest to locate Embervale, a site of power rumored to have the ability to lift the blight plaguing their realm. He offered the only known clue,
            
.
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You needed help decoding the
(CLUE)
and sought out someone with great analytical power. You consulted a high powered
            
.
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With the help of
(ASSISTANT)
you determined that the
(CLUE)
revealed that you must first acquire a relic to open the way. The relic was guarded by caretakers you had to overcome, a pair of
            
.
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After confronting the
(PAIR)
and acquiring the relic, you needed transportation through time and space. Your search for exotic conveyance turned up a
            
.
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(DEALER)
came through for you, costing all that you had to spend. You anticipated a swift journey, but your incomplete map made for a lengthy and treacherous voyage in the
            
.
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You ran into trouble that disabled your
(LONG VEHICLE)
, and you sought the help of someone who you could trust to get it fixed in spite of your meager resources. You met the talented
            
.
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You shared your destination with
(CRAFTSPERSON)
, and they knew it well. You were informed that you would need special protection which they offered in trade for your ship. You agreed, and acquired
            
.
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Outfitted with your new
(PROTECTION)
, you searched for the final piece of the puzzle, and, not surprisingly, managed to find the answer in
           
.
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The information from
(STARS)
led you to a glowing portal. You offered up the relic as appeasement when confronted with the
           
.
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After coming to an understanding with the
(GUARDIAN)
, you reached the Embervale. Later, you made the long journey back to the
(SOVEREIGN)
with your prize. In gratitude for your service, the King offered you a
           
.
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As you set out to receive your boon, multiple routes were available to you, which did you choose to take?
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Your Verse is
Commedia
Synthex
Kaleidoscope
Gloom
Fantasia
Proxima
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Share Your Results

Your Tale

You began one fine day with a visit to the woods, but became lost. After a cold night alone, you were offered a chance to escape by a
(LONG GUIDE)
Instead of leading you back home,
(GUIDE)
took you through the morning fog into a tunnel of light that dropped you in a strange new
(LAND LONG)
.
You wandered the
(LAND)
for many hours, until a challenge presented itself in the form of a
(BEING OF POWER)
, whose confidence you had to gain...
Gaining the favor of
(BEING)
was no small task and it took all of your courage to begin the
(FEAT LONG)
. You used your wit, skill, and strength to overcome the…
With great effort, you successfully completed the
(FEAT)
and
(BEING)
brought you before the
(SOVEREIGN LONG)
of the land...
The
(SOVEREIGN)
beseeched you to accept a quest to locate Embervale, a site of power rumored to have the ability to lift the blight plaguing their realm. He offered the only known
(CLUE LONG)
...
You needed help decoding the
(CLUE)
and sought out someone with great analytical power. You consulted a high powered
(ASSISTANT LONG)
...
With the help of
(ASSISTANT)
you determined that the
(CLUE)
revealed that you must first acquire a relic to open the way. The relic was guarded by a 
(PAIR LONG)
, caretakers you had to overcome…
After confronting the
(PAIR)
and acquiring the relic, you needed transportation through time and space. Your search for exotic conveyance turned up a
(LONG DEALER)
.
You boarded
(DEALER)
's
(LONG VEHICLE)
anticipating a swift journey, but your hopes were dashed when you encountered trouble, leaving you with a broken ship in need of repair.
You sought the help of the talented
(LONG CRAFTSPERSON)
, who you could trust to get the
(VEHICLE)
fixed in spite of your dwindling resources.
You shared your destination with
(CRAFTSPERSON)
, and they knew it well. You were informed that you would need special
(LONG PROTECTION)
to make it through, which they offered in trade for your ship. You agreed.
Outfitted with your new
(PROTECTION)
, you searched for the final piece of the puzzle, and, not surprisingly, managed to find the answer in
(LONG STARS)
.
The information from
(STARS)
led you to a glowing portal. You offered up the relic as appeasement when confronted with the
(LONG GUARDIAN)
.
After coming to an understanding with the
(GUARDIAN)
, you reached the Embervale. Later, you made the long journey back to the
(SOVEREIGN)
with your prize. The King offered you a
(LONG BOON)
in gratitude for your service.
The workshop was different than you expected, and you wanted to learn all that the smith would share about the technological marvel she called a “forge”.  It could superheat metal, or alloy different materials into it, with a mysterious energy source more precisely controlled than seemed possible.

The smith never stopped working as she shared her philosophy about metalworking, teaching you how to hear the metal “sing” and discover what it wanted to become.  She kept you busy a full week while she crafted the right gift for you, with expertise that bordered on magic to your eye.  In the end, the smith offered you
(SMITH GIFT)


When you turned to leave you hesitated, uncertain where to go.  She paused from her work to look you in the eye and said.  “You need a path home.  My advice? Visit the Infinite Library.”

*

When you finish your tale you come back to yourself, standing across from Scribs in the fathomless cave of the Library.  The gnome strokes his long beard as he contemplates turning the last page.  With a decisive nod he says, “Yes, I see clearly from your journey that your heart belongs to
(VERSE CHOICE)
, is where you’re best suited to make a home.”

He holds out a small book, “Read this and it will open the path to your new life.”
You climbed a steep mountain path to a rocky outcrop, where the tiny dragon lounged in a firepit on a bed of hot coals with a silver coin glinting out from under their claws.  They grinned at you and said, “I hear you’ve saved the Kingdom and chose this long trek to see me as a show of gratitude.”  With a conspiratorial wink they continued, “Surely the sight of such draconic elegance as my own is reward enough!”

After a visit full of stories and laughter, they offered you the gift of
(DRAGON GIFT)
which they claimed would, "
(DRAGON GIFT DESCRIPTION)
. Listen,” they finished, “You’re close to an epiphany of genre, which you may fully realize at the Infinite Library.  Seek a denouement there.” 



When you finish your tale you come back to yourself, standing across from Scribs in the fathomless cave of the Library.  The gnome strokes his long beard as he contemplates turning the last page.  With a decisive nod he says, “Yes, I see clearly from your journey that your heart belongs to
(VERSE CHOICE)
 is where you’re best suited to make a home.”

He holds out a small book, “Read this and it will open the path to your new life.”