Stephan Martinière is an acclaimed multi award winning visual futurist. In 2012 Stephan was voted one of the 50 Most Inspirational Artists by Imagine FX Magazine. His body of work has come to be recognized by artists and designers across the globe. His work not only holds an astounding uniqueness of vision, but as a digital pioneer he has set the bar for digital painting as a whole. In the past 30 years he has become known for his talent, versatility and imagination in every entertainment fields including feature films, animation, video games, theme parks and architecture projects, editorial, commercial and book covers.
For the last 15 years Stephan has worked extensively with Disney Imagineering on Disneyland parks and expansions across the globe doing visual development for Epcot, Zootopia, The Guardians of the Galaxy, The Pirates of the Caribbean, Avatar, Star Wars and Avengers. In the last several years he has participated in the architectural visualization of several mega-projects in Saudi Arabia including Neom, Neom Bay, Qiddiya and Al-Ula.
Stephan was the art director for the visually acclaimed ID Games Rage. He was also the visual art director responsible for the games URU: Ages beyond Myst, URU: The Path of the Shell, and Myst 5 and Stranglehold. As the director for the five TV animated musical adaptation shows Madeline Stephan Martinière received the A.C.T Award, the Parent’s Choice Award and the Humanitas Award and was nominated for an Emmy. Stephan also gained global notoriety for illustrating the Where’s Waldo Sunday comic strip for King Features distributed to hundreds of newspapers worldwide.
Stephan Martinière is also an accomplished concept designer and illustrator who has worked on movies such as Foundation, Alita: Battle Angel, Alpha, Aquaman, Ready Player One, The Suicide Squad, Independence Day: Resurgence, Tomorrowland, Avengers: Age of Ultron, Guardians of the Galaxy, 300: Rise of an Empire, Total Recall (2012), Tron: Legacy, Star Trek, Star Wars: Episodes 2-3, Knowing, I, Robot, as well as the upcoming Aquaman 2, Madame Web, The Masters of the Universe and Shang-chi
Over the last fifteen years Stephan has also produced over two hundred book covers and numerous comic book covers and editorial illustrations for such clients as The National Geographic, Popular Science, Tor Books, Pyr, Penguin and Random House, Dark Horse and Radical Comics.
Stephan Martinière has received the Exposé Grand Master Award, thirteen Exposé Excellence Awards, five Exposé Master Awards, and two Chelsey Award for Best Book Cover, two silver and one gold Spectrum Award for Book Covers and editorial, The Hugo Award for Best Professional Artist, The Ennie Award for Best Cover Art, The Bookgasm in 2009 Award for Best Cover Artist and was the Grand Prize Winner of IBA in 2012.
Stephan Martinière is currently a visual consultant and freelance concept illustrator on films, games, animation and theme parks and frequently teaches workshops and presents lectures worldwide. He is an advisory board member of the CG society.
Stephan Martiniere has given this digital illustration to the Verses team to exclusively mint as an NFT for the first time. This minting marks the passage of this image from the physical world into the Verses. This edition is the only Foundation Edition of Prodigal Son that will ever be made.
As the holder of this NFT, you will receive free airdrops of future cards based on this art, including a Signature Edition.
You can play with this as a full art card in Verses games.
Prodigal Son was conceived as a book cover. It was done digitally using Photoshop and Painter. These types of pieces are usually done at 300 DPI at 12x17.5 inches in size.
Book covers are without a doubt the truest expression of who I am as an artist. The process of creating them is quite different from the process of doing concept painting for a film which are conceived in relationship with certain technical aspects, cost or functionality and are less about your artistic style. A book cover allows a great deal of artistic freedom and IS about your style as an artist. It is about creating one compelling image that captures a story with all its mood, drama and scope. To put it in a film context, it would be about creating the first image a producer or director would want to have to sell their film idea to the studio. It needs to be the wow!
I always try to surprise myself when doing book covers. My sketches are very loose to allow me to explore while painting. It gives me an opportunity to be more adventurous than in any of the other entertainment fields. I love layering with light and color in a painting to create dynamic emotional pieces. Over the years book covers have allowed me to grow and explore different techniques and ultimately find a unique artistic voice.
Stephan Martiniere has given this digital illustration to the Verses team to exclusively mint as an NFT for the first time. This minting marks the passage of this image from the physical world into the Verses. This edition is the only Foundation Edition of The Wasteland Express that will ever be made.
As the holder of this NFT, you will receive free airdrops of future cards based on this art, including a Signature Edition.
You can play with this as a full art card in Verses games.
The Wasteland Express was conceived as a book cover. It was done digitally using Photoshop and Painter. These types of pieces are usually done at 300 DPI at 12x17.5 inches in size.
Book covers are without a doubt the truest expression of who I am as an artist. The process of creating them is quite different from the process of doing concept painting for a film which are conceived in relationship with certain technical aspects, cost or functionality and are less about your artistic style. A book cover allows a great deal of artistic freedom and IS about your style as an artist. It is about creating one compelling image that captures a story with all its mood, drama and scope. To put it in a film context, it would be about creating the first image a producer or director would want to have to sell their film idea to the studio. It needs to be the wow!
I always try to surprise myself when doing book covers. My sketches are very loose to allow me to explore while painting. It gives me an opportunity to be more adventurous than in any of the other entertainment fields. I love layering with light and color in a painting to create dynamic emotional pieces. Over the years book covers have allowed me to grow and explore different techniques and ultimately find a unique artistic voice.
The Initiative was conceived as a book cover. It was done digitally using Photoshop and Painter. These types of pieces are usually done at 300 DPI at 12x17.5 inches in size.
Book covers are without a doubt the truest expression of who I am as an artist. The process of creating them is quite different from the process of doing concept painting for a film which are conceived in relationship with certain technical aspects, cost or functionality and are less about your artistic style. A book cover allows a great deal of artistic freedom and IS about your style as an artist. It is about creating one compelling image that captures a story with all its mood, drama and scope. To put it in a film context, it would be about creating the first image a producer or director would want to have to sell their film idea to the studio. It needs to be the wow!
I always try to surprise myself when doing book covers. My sketches are very loose to allow me to explore while painting. It gives me an opportunity to be more adventurous than in any of the other entertainment fields. I love layering with light and color in a painting to create dynamic emotional pieces. Over the years book covers have allowed me to grow and explore different techniques and ultimately find a unique artistic voice.